![]() Christopher Koch |
User experience defines the start-to-end interactions between a customer and a product. The product can be anything we encounter in work or play - from a toaster, to a music CD, to an auction web site, to a power plant control room. The customer is the operator/user of the device, service, or system. The interactions span the continuum from advertising awareness, to unpacking and setup, to trial use, to service and support. When the user experience succeeds, we feel engaged, satisfied, in control, productive, maybe even delighted and appreciative. We think "that was easy to do", or "I did it myself", or "that was amazing". Achieving quality user experience is conscious, not accidental. It can be designed, architected, engineered, crafted - invented. It combines the disciplines of cognitive psychology, human factors, ethnography, usability engineering, and graphics design. User experience invention is the art, architecture, and engineering of user-centered design and usability applied to craft the interface between customer and product. Learn more about user experience design and usability for the web...
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